![]() It will not take many Dominion players long to learn that this is a reasonably mediocre and fairly boring strategy, however its key feature is that the possibility of doing it will be present in every single game of Dominion, no matter how many expansions are used or how complex the kingdom is. Of course, the best strategies are likely to use a combination of the below ideas, and react to what one's opponent is doing and how long is left in the game - but a lot can be learned about the relative benefits of strategies and cards by testing out basic strategies and seeing how they compare.Īt its simplest, Big Money can be played as follows: buy Province with, buy Gold with -, buy Silver with -, and don't buy anything else. However, even with this simplicity, this recommended set is an excellent demonstration of the scale of tactical variety which can be deployed in any one game of Dominion. In keeping the game relatively simple, it is not typically expected that Curses would feature in games using this set, there is only one Attack, and there are no additional Victory card or Treasure options beyond the standard cards. This recommended set is designed to expose the player to some of the key basic strategies available in Dominion, and to facilitate the learning of basic concepts without adding many of the additional complexities that come with other cards in the Base set and in later expansions. It is also a terminal silver, giving + but no +Action.Ī card costing that is a trash for benefit card applying only to Treasures, allowing you to trash your Coppers to gain Silvers and trash your Silvers to gain Golds, gaining the upgraded treasures directly to your hand for immediate use.Ī dual-purpose Reaction card costing : when played, it gives +2 Cards, and if it is in your hand when an Attack card is played, then you are immune to the attack.Ī card costing that is a flexible trash for benefit card which allows you to trash a card from your hand, and gain a card costing up to more, thus improving your deck.Ī terminal draw card costing which gives +3 Cards, allowing you to obtain an increase in handsize, but not giving any +Action.Ī card costing which gives you +1 card from the deck and +2 actions, allowing you to play more than one terminal action each turn.Ī card costing which is a gainer, allowing you to gain cards without buying them though it is limited to cards costing up to. A card costing that acts as a sifter, replacing cards you do not want in your hand with an equal number of cards from the top of your deck.Ī card costing that is a cantrip (meaning that it gives +1 Card/+1 Action and does not prevent you from drawing or playing other action cards) which also gives you + and +1 Buy - a little bit of everything.Ī cantrip costing that gives you + if you are able to play a Silver after it in the same turn.Īn Attack costing that is a handsize attack, making opponents discard down to three cards in hand.
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